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AppleScript, Cocoa Books and Macintosh Products

     
mac book Absolute Applescript: A Comprehensive Guide To Scripting And Automating - Published September 2004 - Friends of ED
Absolute AppleScript Studio
No Starch Press; 1st Edition edition (June 1, 2004)
How to design and build applications for Mac OS X with AppleScript Studio, the set of professional application development tools that make it easy to produce full-fledged AppleScript applications that look, feel, and act like Mac OS X applications. Intended for the AppleScript programmer, AppleScript Studio covers AppleScript topics that are essential for creating applications, such as script objects and handlers, and how to use Cocoa libraries effectively, then proceeds through a series of detailed tutorials that show exactly how to create applications with AppleScript Studio. Topics covered include working with different script editors (Smile, Script Debugger, and command line tools); advanced handlers; object-oriented programming with AppleScript; debugging techniques; GUI scripting; Introduction to Cocoa; working with Xcode; and where to find documentation.
mac book
mac book AppleScript : The Definitive Guide
O'Reilly & Associates; (November 20, 2003)
AppleScript has always been useful, but with Mac OS X it's even more so. Nearly every application that comes with Mac OS X is scriptable. Even non-scriptable applications can often be driven with AppleScript, thanks to the new Accessibility API and GUI Scripting technologies. And now AppleScripters can put a true Aqua interface around their scripts! There's never been a more exciting time for AppleScript users. AppleScript: The Definitive Guide explores and teaches the language from the ground up. If you're a beginner and want to learn how to write your first script or just understand what the excitement is all about, you'll be able to do so after reading this book. Experienced AppleScripters will love having the most definitive, up-to-date AppleScript language reference available.
Sams Teach Yourself AppleScript in 24 Hours
The book starts with running existing scripts, then teaches the reader to write simple scripts to create shortcuts and increase productivity on the Mac OS, then moves on to working with popular Macintosh applications with scripts.
mac book
Applescript Studio VTC Training CD
By Jesse Feller. VTC; (April 2003)
mac book
mac book AppleScript for Applications: Visual QuickStart Guide
Publisher: Peachpit Press; 1st edition (November 15, 2001)
Introduction to AppleScript, Getting to Know AppleScript, Learning the Basics, Let's Get Started, AppleScript Evolution: Mac OS X 10.1, Scripting Mac OS 9.2.1, Scripting the Finder, Microsoft Office 2001, FileMaker Pro 5.5, Now Up-to-Date and Contact 4, Adobe InDesign 1.5, Adobe PhotoShop 5 & PhotoScripter, QuarkXPress 4.1, Stone Create for Mac OS X, Adobe Illustrator 9, GraphicConverter 4, QuickTime 5, Internet Explorer and Netscape, Outlook Express 5, Fetch 4 and Interarchy 5, BBEdit Pro 6.1, Building AppleScript CGIs, Network Administration Scripting, Give Your Scripts a Face, Debugging AppleScript, Appendix A: Learning More About AppleScript, Appendix B: AppleScript Reference.
AppleScript in a Nutshell: A Desktop Quick Reference (Nutshell Handbook)
Publisher: O'Reilly & Associates; ; 1st edition (June 2001)
Cocoa and Carbon may have grabbed the attention of Mac OS programmers lately, but AppleScript remains the tool of choice for programmers who prefer to interact with their operating system and applications at a relatively high level. AppleScript in a Nutshell documents AppleScript throughout its evolution, including the versions that ship with Mac OS X and Mac OS 9.1. Explanations of how to script the Mac OS X desktop and the TextEdit application that accompanies Mac OS X are particularly handy.
mac book
mac book Adobe Illustrator Scripting with Visual Basic and AppleScript
Publisher: Adobe Press; ; 1st edition (September 5, 2002)
Shows how to write scripts for Adobe Illustrator 10 that automate repetitive, time-consuming tasks. The scripts are written in both AppleScript for Mac OS and Visual Basic for Windows. The 20 scripts provided include batch processing, making duplicates of a selection, creating animations based on math and physics, converting multipage PDFs to multiple Illustrator files, and resizing raster art.
AppleScripting InDesign
Dtp Connection; ; (December 1, 2000)
AppleScripting InDesign is designed to take the average InDesign user from begining to advanced scripting, helping them to automate tasks and save time. The book is written in a learn-by-doing tutorial style and included a CD packed with scripts, documents. and goodies that will make your time with Indesign more productive and effecient. There is virtually no end to the applications of AppleScripting, Adome said it best: "No other feature-no tool, palette, or dialog box, that you see in the program's user interface can save you as much time, trouble and money as scripting."
AppleScripting InDesign
AppleScripting QuarkXPress AppleScripting QuarkXPress
Publisher: Dtp Connection; ; (November 9, 2000)
Learn how to take total control of your favorite graphics program: QuarkXpress while learning AppleScript. This book is an indispensable tool that takes users from beginning to advanced concepts in automating time consuming tasks like: converting Quark documents to HTML, creating an template that automatically sets up your newspaper or magazine page with the correct justification and textboxes you choose. There is virtualy no limit to what you can automate with AppleScript and this book tells you how. Included also are 100 ready to use scripts, scores of ideas to incorporate in scripts of your own, and a CD Rom with scripts and sample files you can use.
AppleScript 1-2-3
Publisher: Peachpit Press; ; 1st edition (August 1, 2003)
You could be saving yourself time and money right now using tools you probably didn't even know you had. AppleScript, a powerful and free scripting tool included on every Macintosh, enables individuals, professionals, and businesses to save time and money by automating time-consuming, repetitive tasks. Hallmark, for example, used AppleScript to reduce the number of color proofs needed to create a greeting card from a range of 5 to 25 expensive proofs per card down to just two. The best part? You don't need a degree in engineering to create powerful, results-driven scripts. In AppleScript 1-2-3 Apple's AppleScript product manager, Sal Soghoian, teaches beginners how to address nearly any automation task on the Macintosh. Broken down into three parts, the book starts by explaining AppleScript fundamentals through a series of hands-on how-tos designed to teach you how to write functional scripts. The second section expands on the knowledge gained in the first section with an in-depth examination of useful AppleScript tools and techniques, and the third section uses sample scripts to demonstrate how to automate Apple and third-party applications. If you're looking to work more productively by automating your workflow, you'll want this primer written by the leading expert in the field-no one knows more about AppleScript than Sal.
AppleScript 1-2-3
mac book Danny Goodman's Applescript Handbook
Publisher: ToExcel; ; 2nd edition (April 2000)
Applescript for the Internet Visual Quickstart Guide
Publisher: Peachpit Press; ; 1st edition (December 29, 1998)
AppleScript for the Internet: Visual QuickStart Guide is the only title to cover AppleScript in conjunction with the Internet, and it's the only book to cover the PowerPC native version. Written by one of the country's leading Apple Script programmers, this book offers extensive discussion of the latest addons and enhancements plus plenty of insider tips and tricks. It includes complete illustrated scripts along with clear stepbystep instructions and dozens of screenshots. The companion Web site includes even more: downloadable versions of scripts discussed in the book and links to online resources, for example. The book is divided into five parts: Basics-discusses getting started, Apple Scripting the desktop Using the Internet with Apple Script-covers automating a number of email programs and browsers with AppleScript CGI Scripting for the Internet-looks at building CGIsContent Production for the Internet-discusses using certain database, word processing, graphics, and design programs with AppleScript Advanced Techniques-covers debugging, building a Web server monitor, using Marionet, Timbuktu Pro, FaceScan, and more. Author Ethan Wilde lectures frequently about advanced AppleScript technology and the Internet. He is a principle in Meditrope, a SanFranciscobased consulting firm, where his degrees in architecture and architectural history serve him well dealing with clients such as the San Francisco Museum of Modern Art.
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mac book The Tao of Applescript/Book and 2 Disks (Bmug's Guide to Macintosh Scripting)
Publisher: Hayden Books; ; 2nd edition (August 1994)
This updated bestseller is a complete, natural introduction to AppleScript programming essentials. Readers learn how to customize applications, automate tedious tasks, and create programs without having to use a complex programming language. "2 disks contain AppleScript, QuickTime, StuffIt Lite, ResMover, and other helpful utilities. Progressive structure meets the needs of any Mac user, regardless of experience. Professional instructions are mixed with practical examples for easy learning". Covers Version 1.1 for Macintosh.
Applescript Finder Guide: English Dialect
Publisher: Addison-Wesley Pub Co; ; (July 21, 1994)
You'll find definitive coverage of the newest and most important technologies, such as QuickDraw 3D and Apple Guide. You'll also find the classic cornerstones of Macintosh development, like Macintosh Human Interface Guidelines, MacsBug Reference and Debugging Guide, and Planning and Managing AppleTalk Networks.
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mac book
mac book AppleScript® For Dummies®
Hungry Minds, Inc; ; (December 21, 1995)
The Macintosh is famous for its ease of use, but use AppleScript to automate tasks and customize applications and you'll boost your productivity by leaps and bounds. AppleScript For Dummies puts the power of this user-friendly programming language right in your hands, with practical, easy-to-understand tips on... Where to get and how to install AppleScript (it's free with System 7.5 and later versions of the Mac OS) Using AppleScript to automate tasks in programs such as Word, Excel, and FileMaker Pro, as well as the Mac OS's Finder Arranging applications to work together to accomplish complex tasks Controlling applications that aren't even scriptable Taking advantage of tools that make composing AppleScript programs easy and fun Finding additional AppleScript information on the Internet and elsewhere. Plus, as a bonus, AppleScript For Dummies features a handy, pull-out "cheat sheet" for you to keep at your side for quick reference as you write your own AppleScript programs.
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Cocoa Programming
Publisher: Sams; ; 1st edition (September 20, 2002)
Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own frameworks.
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mac book
mac book Cocoa Programming for Mac OS X
Publisher: Addison-Wesley Pub Co; ; 1st edition (December 3, 2001)
Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).
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Learning Cocoa with Objective-C, 2nd Edition
Publisher: O'Reilly & Associates; ; 2nd edition (October 2002)
Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. Completely revised and updated, this new edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder. After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.
mac book
mac book Building Cocoa Applications : A Step by Step Guide
Publisher: O'Reilly & Associates; ; 1st edition (May 2002)
Applications developers will find step-by-step instruction for using Cocoa to build a series of graphics applications for Mac OS X in this tutorial featuring extended examples written in Objective-C. Following material on Cocoa, the Aqua interface, and Interface builder, the bulk of the book provides instructions for building a four-function calculator, a multiple-document, multiprocess application, and a multithreaded, mouse-tracking application. Familiarity with programming in general and with the ANSI C language is assumed.
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Cocoa Recipes for Mac OS X
Publisher: Peachpit Press; ; 1st edition (November 14, 2002)
Cocoa Cookbook for Mac OS X takes a practical, no-nonsense, hands-on, step-by-step approach, walking you through the details of building a Cocoa application from start to finish. It explains in detail what the code is doing and why it works, Cocoa Cookbook places a decided emphasis on getting an application to work correctly as quickly as possible. This is a collection of simple, do-it-yourself recipes to guide you through the process of creating classes and subclasses, objects, outlets, and actions.
mac book
mac book Cocoa Programming for Dummies
Publisher: John Wiley & Sons; ; 1st edition (March 3, 2003)
Provides all the necessary information for the reader to start writing programs with Cocoa, Appleºs newest set of programming APIs (Application Program Interfaces) for developing software on and for Mac OS X. Buyers of Mac OS X receive a supplemental free disk of programming tools, creating a new market of programming novices who are eager to explore the vast potential of Cocoaºs application development system. User-friendly For Dummies style introduces readers to Appleºs development environment, walking them through the complexities of Cocoa to the process of actually creating a basic application. Explores each feature of CocoaÇObjective-C, Interface Builder, and Project Builder. CD-ROM contains all examples from the book plus additional examples and classes from other Cocoa developers
Learning Cocoa
Publisher: O'Reilly & Associates; ; 1st edition (June 2001)
For Mac developers of all levels, Learning Cocoa provides an approachable guide to creating applications using Objective-C and the programming tools built into the new Mac OS X operating system. This efficiently packaged text will help virtually anyone master basic Mac application development. Written by the experts at Apple Computer, Inc., this book sets an admirable standard of clarity for a basic programming tutorial. It begins with the fundamentals of object-oriented programming and Objective-C, the default language used for the Mac platform. Much of the book consists of hands-on exercises for creating a variety of simple Mac applications built on the Cocoa application framework (a rich set of classes that make it simple to create software). Learning Cocoa is not just a source of raw source code; rather, its salient feature is a series of step-by-step guides to working with Mac OS X tools like the Interface Builder and the built-in Apple IDE. From a simple "Hello, World" program and a currency converter to a "Travel Advisor" application (with information on three countries) and a "To Do" application, the book provides exercises that show you all the steps for creating software using a variety of tools.
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mac book
Objective-C Pocket Reference Objective-C Pocket Reference
Publisher: O'Reilly & Associates; ; 1st edition (December 1, 2002)
Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.
Carbon Programming
Publisher: Sams; ; 1st edition (October 15, 2001)
Aimed at developers who want to work with low-level C APIs on the new Mac OS X, Carbon Programming provides a monumental and thorough tutorial and reference. With plenty of information on "legacy" Mac OS 8/9, this text will bridge the gap between the old and new for developers. Weighing in at over 1,500 pages, Carbon Programming is truly comprehensive and packed with extensive source code. The meticulous detail and extensive programming examples that show off most every API at work help make this title a standout. The programming samples (several run over 50 pages) not only show off every API at work, but each is preceded by a listing of all available API methods and constants used in each demo, making this a reference as well as a programming tutorial.
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mac book
mac book Learning Carbon
Publisher: O'Reilly & Associates; ; (June 2001)
Written for any developer with just a little C/C++ knowledge, Apple Computer's Learning Carbon provides an excellent introduction to the world of Mac development using the Carbon C API--which underlies the new Mac OS X--for creating state-of-the-art applications on this exciting new platform. The focus of this book is to introduce the key tools and APIs you'll need to start writing Mac programs in C. The authors use a (rather fanciful) "Moon Travel Planner" application as the focus of this text. Beginning with hand-drawn mockups of the various screens in this simple program, they walk the reader through the steps required to bring the design to life. While providing enough background material for various APIs, there are plenty of step-by-step, hands-on exercises here for getting you started with development on today's Mac OS X platform.
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Mac OS X Programming
Publisher: New Riders Publishing; ; 1st edition (December 15, 2001)
Mac OS X Programming assumes nothing on the part of its reader, other than common sense and an interest in learning how to use Carbon to write software applications for modern Macintosh computers. Therefore, it'll serve you well if you've chosen Mac OS X as the operating system under which you'll take your first steps as a novice programmer. You'll also find this book moderately handy if you're already a Mac programmer and want a gentle introduction to Cocoa, the new programming facilities that Mac OS X exposes. Even if you've used your experience to figure out Cocoa on your own, you'll probably like Dan Parks Sydow's coverage of porting old code to the new environment, and of new multimedia programming capabilities.
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Mac OS X
mac book Mac Game Programming
Publisher: Premier Press; Book and CD-ROM edition (August 15, 2002)
Mac OS X Advanced Development Techniques
Publisher: Sams; 1st edition (April 25, 2003)
Joe Zobkiw is president of TripleSoft Inc., a software development firm located in Raleigh, NC. He has been writing software for Macintosh, UNIX, and Windows operating systems since 1986. Joe has written numerous technical articles on software development-related topics throughout his career. His experience includes writing communication, utility, and business applications for commercial and private clients. This is his second book on advanced Macintosh software development.
Mac OS X
mac book Agile Software Development, Principles, Patterns, and Practices
Publisher: Prentice Hall; 1st edition (October 15, 2002)
Written by a software developer for software developers, this text combines a tutorial of OOD and UML with a detailed description of a complete software design using C++. Using a practical, problem-solving approach, it shows how to develop an object-oriented application-from the early stages of analysis, through the low-level design and into the implementation. It not only demonstrates how to use UML, OOD, and Design Patterns to createsoftware applications-but actually shows the creative process by which it occurs by walking students through the designer's thoughts, as he thinks them-showing the errors, blind alleys, and creative insights that occur throughout the software design process.
Software Testing and Continuous Quality Improvement
Publisher: Auerbach Pub; 2nd edition (April 21, 2000)
This book helps accelerate the development of high quality software using continuous process improvement. The book starts with an overview of basic quality principles and how you can apply the continuous improvement cycle to software testing. It then reviews waterfall life cycle testing, followed by an extensive RAD testing methodology for client/server and the internet. The final section provides a comprehensive analysis of modern testing tools.
Mac OS X
Learning Perl, Third Edition
Publisher: O'Reilly & Associates; ; 3rd edition (July 15, 2001)
In this smooth, carefully paced course, a leading Perl trainer teaches you to program in the language that threatens to make C, sed, awk, and the Unix shell obsolete for many tasks. This book is the "official" guide for both formal (classroom) and informal learning. It is fully accessible to the novice programmer.
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Learning Perl
Mastering Regular Expressions, Second Edition
Publisher: O'Reilly & Associates; ; 2nd edition (July 15, 2002)
Regular expressions are a central element of UNIX utilities like egrep and programming languages such as Perl. But whether you're a UNIX user or not, you can benefit from a better understanding of regular expressions since they work with applications ranging from validating data-entry fields to manipulating information in multimegabyte text files. Mastering Regular Expressions quickly covers the basics of regular-expression syntax, then delves into the mechanics of expression-processing, common pitfalls, performance issues, and implementation-specific differences. Written in an engaging style and sprinkled with solutions to complex real-world problems, Mastering Regular Expressions offers a wealth information that you can put to immediate use.
Regular Expressions
Programming Mac OS X: A Guide for Unix Developers
Publisher: Manning Publications Company; (January 2003)
A guide for UNIX developers who want accurate information on getting up to speed with Mac OS X and its software development environment, this book provides programmers all the information they need to understand and use the operating system, its development tools, and key technologies such as Darwin, Cocoa, and AppleScript. Users are introduced to the UNIX-based foundations of Mac OS X and shown how they fit into Mac OS X architecture. Also provided is coverage of both GUI and command-line software development tools, realistic programming examples that developers will encounter, and a discussion of Macintosh-style software development.
Regular Expressions
JavaScript: The Definitive Guide
JavaScript: The Definitive Guide
JavaScript Bible, 4th Edition
JavaScript Bible, 4th Edition
Beginning JavaScript
Beginning JavaScript
Mac OS X
Mac OS X Developer's Guide
Look Inside the Book
mac book
Learning Unix for Mac OS X, 2nd Edition
Mac OS X
Mac OS X Jaguar: The Complete Reference
mac book
Mac OS X for Unix Geeks
mac book
The Mac OS X.2 Book: Jaguar Edition
mac book
Mastering UNIX Shell Scripting
cover
MacADDICT (without disc)
Final Draft 6
Final Draft 6
cover
Macworld
CodeWarrior Pro 6.0
CodeWarrior Pro 6.0
FileMaker Pro 6.0
FileMaker Pro 6.0
Microsoft Office v. X for Mac
Microsoft Office v. X for Mac

Introduction to Object-Oriented Programming w/Java w/ CodeWarrior, E-Text, & BlueJ on CD-ROM
FileMaker
FileMaker Pro 6 Bible
Office
Microsoft Office v. X for Mac Inside Out
REALbasic Standard Edition 4.5
REALbasic
Photoshop
Adobe Photoshop Web Collection 5.0
Studio MX
Macromedia Studio MX
REALbasic for Macintosh
REALbasic for Macintosh
WebObjects 5
WebObjects 5 for Mac OS X: Visual QuickPro Guide
MX Killer Tips
Macromedia Dreamweaver MX Killer Tips
PHP and MySQL
PHP and MySQL Web Development
PHP Bible
PHP Bible, 2nd Edition
Dreamweaver PHP
Dreamweaver MX: Advanced PHP Web Development
     

 

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